Arms Race

Sunday, June 19, 2005

On a shadow's wings we soar...

Sorry my updates have been slowing down guys but i've been devising a campaign for my group. Instead of painting/converting i'm having mental blocks about how to piece together a whole system along with scenarios/battles/etc. So rough work ahead for sure, though i did manage to finally paint somethings...

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the daemonettes have been underperforming... but the furies have been my MOST valuable unit bar none!! Even my mutants do not perform as good as them, i think its because they are converted. The skin is one of the most difficult but rewarding that i have done and i think gives them a quite an otherworldly appearance so it was defintely worth it.

I have started building my leman russ and chaos hounds, the russ came apart pretty easily although i really wanted to "chaosify" it and having quite a hard time doing it. I built the stock model with little to no changes, but yet can't think of anything that would scream "traitors" out to me. I'm sure ill figure something out as soon as i get the ol' brain rolling again. The hounds are really neat models and seem to be twice the size of my infantry! which i found pretty shocking actually.

Have only played 1 game with 1k points so dont have many tactical observations (russ blew up first turn and hounds only had one real turn of combat...). But other than that things are going smoothly, i'm amazingly making "crappy ld checks" with my traitors which i thought i would fail more often so i'm quite pleased.

On a side note referring to the info above i think i will make a blog for my campaign for now its between guard and feral orks but as i fine tune the logistics of it all it will include my army as well as many others. When i do play, they will be one off games recorded here or more thoughts/ponderings. So till next time which will hopefully soon see ya!

~Andy

Friday, June 03, 2005

The mighty SPS (standard piece of sh!t) lasgun!

Back from the fields of battle and i must say that this outing has been more effective, i learned plenty of "new tricks" as well as got a better overall feel of the army. I played a total of three battles (varying missions) and i will try and give you a quick and dirty bat rep for each. Like 2-3 pictures and a mini synopsis.

His list (roughly) for all the games was:
-Brother Captain Grey Knight (second level hero)
-armoured fist squad (a priesrt went in here)
-platoon with a flamer in each squad (sancioned psyker went in one of these squads)
- conscripts x30, w/ 3 heavy bolters

My list: "Uprising in the Eastern sector.."
-Aspiring Champ w/ lightining claws & daemonic strength (joins mutants)
- Mutants x15 w/ flamer x2, icon. Mutant BOss w/ power fist (all bloated)
- Traitors x10 w/ meltagun n missile launcher. Agitator w/ personal icon, bolt pistol n ccw
- Traitors x15 w/ lascannon n plasmagun. Agitator w/ plasma pistol n ccw
- Daemonettes x6
- Furies x8


Battle One: Recon, Alpha

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Here is the set up of the enemy in our group we allow some proxies although we are trying to enforce a WYSIWYG rule. With only three small squads starting 2 of them being very fragile (damn that leadership 7!) i was afraid.

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My main line i made the mistake thinking i can just go straight through the enemy and hope not to get fired upon by every unit.. Sadly thats what happened, he surrounded my army on all sides and brought all the guns he had in his force to bear on my main cc unit: the mutants.. Well after every single shot he wiped them utterly off the board... And had enough to kill off my traitors w/ the icon... But not before i scattered my daemonettes off the table!!!

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Here is the army pic/casualty pile, i was massacred but i must say in every loss you learn something or curse the dice lol. In this case i defintely learned that i should not try to face so many squads head on, my army required more strategy as well as thinking more than the next turn ahead.

Battle Two: Take n Hold, Alpha

This game i did a lot better! i can't stress it enough, my friend was getting so cocky that he massacred me last game that he went into this game too overconfident.

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The enemy advances onto the objective almost surrounding it...

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But i have plans of my own, immobilizing his armoured fist squad along w/ his HQ who must now trudge to the objective.

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Though my furies scattered off the board, my daemonettes showed up and on time to cause some damage to the enemy. Though they didn't do as well as i hoped, they proved an excellent form of distraction.

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At the end of the game "Barker's Brigands" (15man traitor unit) hold the objective and do not run after being fired on from ALL the conscripts in short range! And manage to hold the objective because they were 5 more pts than the conscript unit!

Battle Three: Seek & Destroy, Omega? (middle one)

Not much to say in this battle, everything went right for me, i managed to hide my units from the majority of his army, all the while i set them up to "ambush" other units. I did this my clever positioning, because i could use infiltrate though i put my units in my deployment zone.. Which my friend commented "you didn't even infiltrate them" i used the knowledge of seeing where he put everything to put my units in places where i could get the most opportunistic fire.

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When he got close my daemons and mutants launched a "break out" offensive that caught most if not all guard units. Though this was somewhat unwise (bad rolling caused some of my line to falter... in the end it turned out for the better...

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When we finished this was the enemy line or lack thereof... all units were running while i still had one unit Moreno's Mauraders still on the board, and the Brigands running but atleast on the board lol. What went well? Hiding my units behind terrain to limit their field of fire where i KNEW the enemy had to come through and just set up house in those locations blasting away.

The Brigands did particularly good because they held up the brother captain for two turns (3 combats) and as they ran away, they killed him! (with shooting... from a the noble lasgun shot). What went wrong? My daemonettes clearly need to be finished to perform better they aren't having much luck at all! and my mutants performed a bit under par getting hit viciously and gettuing run down in the process of it all was sad times.

As for my purchases for this month, i was thinking long and hard... I wanted to have a mixed lost and damned force, but at the same time my choices reflected a guard force in hiding. So i decided A) i needed some more Anti Armour/Horde fire and B) Something that Screams more CHAOS! Well for A) i bought a leman russ! nothing cna beat a stock leman russ, my orks have been using it for ages and a trusty old russ is a nice way to get some armour into the list.

For the choice of B) after much thought i settled on a unit of chaos hounds! Because of the new way calvary is used (fleeting rocks!) they are fast and deadly. Pretty good stats to boot (except armour, 6+ sv.). Still really cool models and cool rules = i like em!


And i bought my purchases at the WarStore online store! I saved me $16 in Games Workshop purches, and i picked up a thing or two on the side to get free shipping hehe. So i spent $64 instead of $50 this month dont blame me! I think in the next building an army the "allowance" should be raised to $60 because of the price hikes. Well i've written way more than enough! And i found a can of black primer so i hope to get some furies done before me next gaming session. Till something of note happens ill see you guys later!

~Andy