Arms Race

Friday, June 03, 2005

The mighty SPS (standard piece of sh!t) lasgun!

Back from the fields of battle and i must say that this outing has been more effective, i learned plenty of "new tricks" as well as got a better overall feel of the army. I played a total of three battles (varying missions) and i will try and give you a quick and dirty bat rep for each. Like 2-3 pictures and a mini synopsis.

His list (roughly) for all the games was:
-Brother Captain Grey Knight (second level hero)
-armoured fist squad (a priesrt went in here)
-platoon with a flamer in each squad (sancioned psyker went in one of these squads)
- conscripts x30, w/ 3 heavy bolters

My list: "Uprising in the Eastern sector.."
-Aspiring Champ w/ lightining claws & daemonic strength (joins mutants)
- Mutants x15 w/ flamer x2, icon. Mutant BOss w/ power fist (all bloated)
- Traitors x10 w/ meltagun n missile launcher. Agitator w/ personal icon, bolt pistol n ccw
- Traitors x15 w/ lascannon n plasmagun. Agitator w/ plasma pistol n ccw
- Daemonettes x6
- Furies x8


Battle One: Recon, Alpha

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Here is the set up of the enemy in our group we allow some proxies although we are trying to enforce a WYSIWYG rule. With only three small squads starting 2 of them being very fragile (damn that leadership 7!) i was afraid.

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My main line i made the mistake thinking i can just go straight through the enemy and hope not to get fired upon by every unit.. Sadly thats what happened, he surrounded my army on all sides and brought all the guns he had in his force to bear on my main cc unit: the mutants.. Well after every single shot he wiped them utterly off the board... And had enough to kill off my traitors w/ the icon... But not before i scattered my daemonettes off the table!!!

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Here is the army pic/casualty pile, i was massacred but i must say in every loss you learn something or curse the dice lol. In this case i defintely learned that i should not try to face so many squads head on, my army required more strategy as well as thinking more than the next turn ahead.

Battle Two: Take n Hold, Alpha

This game i did a lot better! i can't stress it enough, my friend was getting so cocky that he massacred me last game that he went into this game too overconfident.

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The enemy advances onto the objective almost surrounding it...

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But i have plans of my own, immobilizing his armoured fist squad along w/ his HQ who must now trudge to the objective.

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Though my furies scattered off the board, my daemonettes showed up and on time to cause some damage to the enemy. Though they didn't do as well as i hoped, they proved an excellent form of distraction.

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At the end of the game "Barker's Brigands" (15man traitor unit) hold the objective and do not run after being fired on from ALL the conscripts in short range! And manage to hold the objective because they were 5 more pts than the conscript unit!

Battle Three: Seek & Destroy, Omega? (middle one)

Not much to say in this battle, everything went right for me, i managed to hide my units from the majority of his army, all the while i set them up to "ambush" other units. I did this my clever positioning, because i could use infiltrate though i put my units in my deployment zone.. Which my friend commented "you didn't even infiltrate them" i used the knowledge of seeing where he put everything to put my units in places where i could get the most opportunistic fire.

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When he got close my daemons and mutants launched a "break out" offensive that caught most if not all guard units. Though this was somewhat unwise (bad rolling caused some of my line to falter... in the end it turned out for the better...

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When we finished this was the enemy line or lack thereof... all units were running while i still had one unit Moreno's Mauraders still on the board, and the Brigands running but atleast on the board lol. What went well? Hiding my units behind terrain to limit their field of fire where i KNEW the enemy had to come through and just set up house in those locations blasting away.

The Brigands did particularly good because they held up the brother captain for two turns (3 combats) and as they ran away, they killed him! (with shooting... from a the noble lasgun shot). What went wrong? My daemonettes clearly need to be finished to perform better they aren't having much luck at all! and my mutants performed a bit under par getting hit viciously and gettuing run down in the process of it all was sad times.

As for my purchases for this month, i was thinking long and hard... I wanted to have a mixed lost and damned force, but at the same time my choices reflected a guard force in hiding. So i decided A) i needed some more Anti Armour/Horde fire and B) Something that Screams more CHAOS! Well for A) i bought a leman russ! nothing cna beat a stock leman russ, my orks have been using it for ages and a trusty old russ is a nice way to get some armour into the list.

For the choice of B) after much thought i settled on a unit of chaos hounds! Because of the new way calvary is used (fleeting rocks!) they are fast and deadly. Pretty good stats to boot (except armour, 6+ sv.). Still really cool models and cool rules = i like em!


And i bought my purchases at the WarStore online store! I saved me $16 in Games Workshop purches, and i picked up a thing or two on the side to get free shipping hehe. So i spent $64 instead of $50 this month dont blame me! I think in the next building an army the "allowance" should be raised to $60 because of the price hikes. Well i've written way more than enough! And i found a can of black primer so i hope to get some furies done before me next gaming session. Till something of note happens ill see you guys later!

~Andy

4 Comments:

  • Thanks for the reports, and I was sorry to see that your daemons kept leaping the board edge! All the same, good to see your army in action, and your next additions look very solid, and should bring you to 1000 points nicely.

    BUT a few things on the list you used here. First, when I pointed things up I got 732 points. I know at least one place where you paid too much - you don't need to buy agitators personal icons, as you can just buy the traitor squad one for +5 points and say it's on the 'tator. Regardless, that's 18 points you could have used to a) give mutation (or your choice) to the AC [5 attacks on charge!] and b) an icon to the smaller traitor squad. Not big changes, but they make the list that much better.

    Thanks again, and I look forward to more!

    - Salvage

    By Blogger Boss Salvage, at 2:50 PM  

  • yeha i've been moving the list around quite a bit, i forgot to add that the aspiring champ has teh mark of undivded. But i see your logic in cheaper icons in traitor squads and have adjusted the list accordingly. I'm stuck on what to put on the 10man agitator for wargear/weapons?

    By Blogger Cerealkiller.., at 3:09 PM  

  • Why didn't you cycle your Daemons when they got killed?

    By Anonymous Anonymous, at 12:48 PM  

  • lol i totally forgot about that actually! though could've proved useful in that game. After my friend remembered that he decided not to take grey knights anymore lol

    By Blogger Cerealkiller.., at 4:26 PM  

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